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Old Jun 20, 2006, 01:17 AM // 01:17   #21
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Originally Posted by Living Legend
Endure pain=stance, as a warrior your constantly switching stances, with endure pain if you use it your just going to offset it pretty quickly either trying to run or to attack, you want to have the monks worry least amount on your warriors since there usually upfront, casters middle, monks backline, usually warriors aren't really attacked constantly so endure pain really only helps against spikes.
I thought it was a skill
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Old Jun 20, 2006, 01:20 AM // 01:20   #22
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Yea I use endure pain against spikes too.
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Old Jun 20, 2006, 03:18 AM // 03:18   #23
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Endure pain is a skill. Defy pain is a stance I believe which has a somewhat similar effect.
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Old Jun 20, 2006, 03:27 AM // 03:27   #24
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Originally Posted by Spook_Cell
Endure pain is a skill. Defy pain is a stance I believe which has a somewhat similar effect.

Both are skills.

http://gw.gamewikis.org/wiki/Defy_Pain
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Old Jun 20, 2006, 03:31 AM // 03:31   #25
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Quote:
Originally Posted by Living Legend
Endure pain=stance, as a warrior your constantly switching stances, with endure pain if you use it your just going to offset it pretty quickly either trying to run or to attack, you want to have the monks worry least amount on your warriors since there usually upfront, casters middle, monks backline, usually warriors aren't really attacked constantly so endure pain really only helps against spikes.
its a skill.

IMO, endure = squeezing a bit more out of life, Sig = living longer
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Old Jun 20, 2006, 03:52 AM // 03:52   #26
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Originally Posted by Thock
That's what you get for not checking, the adren cost threw me off and the fact I've never used it .
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Old Jun 21, 2006, 08:16 AM // 08:16   #27
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lmao @ one of the funniest threads ever.... please use observer mode... count how many times you have seen heal sig opposed to endure pain. should be about a 200:1 ratio.
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Old Jun 21, 2006, 03:47 PM // 15:47   #28
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Quote:
Originally Posted by Legendary Battousai
lmao @ one of the funniest threads ever.... please use observer mode... count how many times you have seen heal sig opposed to endure pain. should be about a 200:1 ratio.
This has already been discussed. The reason is that most top builds that run balanced generally play these toolbox builds, which need as much flexibility as possible. Heal sig is great for flexibility, making splits and soloing more possible. However, depending on the team build it may not be needed, where endure will come in handy. However, most guilds that I've seen don't really need their warriors to run endure, since they generally know how to deal with spikes, so they just run another useful skill.
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Old Jun 23, 2006, 07:49 PM // 19:49   #29
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Quote:
Originally Posted by Legendary Battousai
lmao @ one of the funniest threads ever.... please use observer mode... count how many times you have seen heal sig opposed to endure pain. should be about a 200:1 ratio.
Maybe try reading the full thread before posting lol.
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Old Jun 27, 2006, 07:17 PM // 19:17   #30
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Also, in terms of W/E's in PvP, is there a reason that I see them being used as mainly "shock" warriors? In watching quite a few matches, I don't recall seeing them using too many other Ele skills; I understand (I THINK) that the casting time is a big drawback, especially if you're in a melee; I'm just wondering if there were any other combos that would be viable for a W/E in PvP..
Well, occassionally, when i'm feeling intrepid, I use conjurations on my W/E, dealing significant damage. In PVP situation, I use water hexes, primarily, Tienai's Prison to slow down a kiter while I beat them down. Often, since I use an IDS, i also often add conjure frost for that good bit of extra damage. As for shock, it requires no attributes since the purpose of it is not to do damage but to knock down/interrupt.

I hope that helped?
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Old Jun 30, 2006, 05:08 PM // 17:08   #31
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Quote:
Originally Posted by Living Legend
Endure pain=stance, as a warrior your constantly switching stances, with endure pain if you use it your just going to offset it pretty quickly either trying to run or to attack, you want to have the monks worry least amount on your warriors since there usually upfront, casters middle, monks backline, usually warriors aren't really attacked constantly so endure pain really only helps against spikes.
EP is a skill , no stance




( mi aporte )
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